µ[micro]electronics info

A weblog focused on interesting circuits, ideas, schematics and other information about microelectronics and microcontrollers.


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Because I have not tested all electronic circuits mentioned on this pages, I cannot attest to their accuracy; therefore, I do not provide a warranty of any kind and cannot be held responsible in any manner.

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PICs in Space

Space Invaders on a PIC? No problem...


PIC PAL video

How to turn a PIC18 into a B&W Text & Graphics PAL video processor with a very few and inexpensive hardware, and a minimum of coding effort?


AVGA - AVR Video game

AVGA is TILE-based AVR interrupt driven audio-video driver for a single-chip game console. Or: It's a great board for developing and prototzping AVR video stuff!


Maze in a Box

Maze in a Box is a portable game in which you tilt a TV to navigate your way around a 3D maze as though you were in it.


The Uzebox project

The Uzebox(tm) - a retro-minimalist homebrew game console.


Microcontroller video game

A video game system. The hardware was designed and built using three microcontrollers. The software includes low-level firmware, and a custom video game called Alien Slaughter!


AVRcam

The AVRcam is a small, real-time image processing engine capable of tracking colorful objects. The system was specifically designed to provide the everyday-hobbyist with a vision system that can be easily added to their projects (robot, security, monitoring, etc).


LPC2138 as a VGA controller

An LPC2138 microcontroller generates the VGA signals that drive the monitor as well as the graphics and fonts. The microcontroller also handles a keyboard, a mouse and some storage memory.


PICASO VGA/SVGA Graphics Controller

Compact & cost effective ready to go 'drop in' embedded graphics engine that will deliver stand-alone functionality to your project from 4D Systems.


Video to oscilloscope

Yet another entry for the scope-abilities list -
These projects offer the ability to convert composite or VGA video signals for oscilloscope display. You'll need a scope with Z/intensity input in addition to the X & Y axes in order to pull this one off.


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